To no one’s surprise, “Those Games” absolutely suck. Yeah! You Want “Those Games,” Right? So Here You Go! Now, Let’s See You Clear Them! actually delivers the games that bait players in the first instance. “You can do better, right?” the ad asks, knowing you can, and then linking you to an exploitative mess of a “game” that’s nothing like what the ad promises. Ltd, Yeah! You Want “Those Games,” Right? So Here You Go! Now, Let’s See You Clear Them! is a parody of those terrible ads for fake mobile games that show a player just barely missing out on succeeding an easy puzzle. Oh, you thought I was going to start talking about normal games now? No! Developed by Monkeycraft Co. Yeah! You Want “Those Games,” Right? So Here You Go! Now, Let’s See You Clear Them! Playing Theatrhythm is a perfect nostalgia trip through the Final Fantasy series, without the tedium of level grinding, dungeoneering or lightning-bolt-dodging. Not only does the Final Fantasy series have so much incredible music, but it’s one of the only long running franchises that consistently ties its narrative and emotional weight to the specific composition of its songs. It was great on the 3DS, the sequel, also on the 3DS was also great, and it’s great on the Switch. Push buttons synced to Final Fantasy songs. Now for a really neat, genuinely good game which doesn’t derive its enjoyment from trolling the player, Theatrhythm Final Bar Line is exactly what it says on the tin. It takes the Switch Online service to reveal the brilliance behind this one – the well crafted and generous helping of levels, the constant desire to eke out a better score – and something perfectly suited to short play sessions too? So many times this year I wasn’t sure what to play, but I kept coming back to Kuru Kuru Kururin. Times were different back then, people only bought one game every couple of months, for a game like Kuru Kuru Kururin which didn’t even have a character on the box art, it was too big a risk to choose over something more notable like the latest Pokemon. Back in the day, the Game Boy Advance had plenty of launch titles and soon took off in popularity, leaving a niche game like this lost amongst the more exciting offerings at the physical game store. The gameplay is simply navigating an always-rotating bar (actually a very impractical spaceship) through a maze of obstacles in a race against the clock. Kuru Kuru Kururin is an action-puzzle game developed by Eighting and published by Nintendo, released as a launch title for the Game Boy Advance. This is an amazing game which, if not for the Nintendo Switch Online Virtual Console, I might never have been discovered or talked about. Throw in a minigame where players can earn an extra life by doing a silly pose, and you have a game perfect for parties with your most shameless group of friends. The design is pretty much unchanged from Warioware Smooth Moves on the Wii, but now the designers can plan around each player always having two separate controllers, leading to some of the most creative microgames in the series. Nintendo’s consoles have always included a slew of features that feel somewhat randomly tacked on, but it’s perfectly suited for Warioware which serves up microgames that thrive on variety, unpredictability and chaos. Aside from the bizarre 1-2 Switch and some designs from Nintendo Labo, I can’t think of any other game that has pushed the physical Joy-Con functionalities as much as Warioware: Move It. Warioware: Move It!ĭoes anyone remember that their right Joy-Con has an infra-red camera on the back? Warioware remembers. I didn’t think I’d enjoy a game where the end goal is having a character so overpowered that the game plays itself, and yet, the full experience is just so satisfying. But, as a game which delivers the dopamine from watching big numbers get bigger, Vampire Survivors is unparalleled. All the player can even do is move around and select what upgrades they want. It’s a simple concept – a top down roguelite with automated attacks, randomly dropped upgrades and massive clumps of enemies. In the space of two hours, I went from “I wonder what the big deal is” to “I will never derive satisfaction from anything else again”. This is a 2022 release that went massively viral, but I didn’t get the chance to try it until its Switch port in 2023. Next up from the DDNet team in looking back at the year that was, and looking forward to games in 2023 is Harvard!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |